Economy in CS2: When to Force-Buy and When to Eco (with Examples)

CS2 economy guide

The CS2 economy is a game within the game. You can hit all your headshots, but if your team buys deagles every round without thinking — you’re just stylishly broke. 💸

Update Note: As of the latest patch in 2025, loss bonuses and pistol round outcomes now affect economy in deeper ways. Let’s break it down like a bombsite hold gone wrong.

🔢 Basic CS2 Economy Values

Action Reward ($)
Bomb Plant (T-side) 800 (team-wide)
Kill (Rifle) 300
Kill (SMG – MAC-10, MP9) 600
Round Win 3250 – 3500
Round Loss #1 1900
Loss Bonus #2 2400
Loss Bonus #3 2900
Loss Bonus #4 3400
Loss Bonus #5+ 3400 (capped)

🤔 What Is Force-Buy?

A force-buy means spending all or most of your money even when you don’t have enough for a full buy. Think: pistols, armor, a cheeky scout, maybe even a MAC-10. It’s gambling, but legal and with flashbangs.

When to Force-Buy

  • 🔸 You just lost pistol round, but planted the bomb → ~$2700 per player
  • 🔸 You want to break enemy economy after they barely survived last round
  • 🔸 You’re at 0-2, and full-buying next round won’t change the outcome much
  • 🔸 Your team feels confident with pistols (maybe too confident 😅)

🧘‍♂️ What Is an Eco Round?

Eco means saving money and buying nothing — or maybe a flash and a P250. It’s like fasting: unpleasant, but necessary for growth. 🌱

When to Eco

  • 🔹 You’re on hard loss bonus, and a full buy is 1 round away
  • 🔹 Your team can’t buy armor + rifles + utility — wait for a stronger round
  • 🔹 Your team is out of sync on money and needs to equalize
  • 🔹 You’re losing 0-5 and spiraling — take control, regroup, eco

📚 Practical Scenarios with Math

Scenario 1: You lose pistol but plant the bomb. → You receive $800 (bomb) + $1900 (loss) = $2700. → You can force next round: armor + Tec-9 + flash or scout + light armor.
Scenario 2: You lose 2 rounds in a row with no bomb plant. → Loss bonus = $2400, your total = ~$2400. → Eco round is better here. Save for 3rd round rifles + utility.
Scenario 3: Your team loses 4 rounds in a row, but full-buy is possible next round. → Call an eco, buy nothing, stack a site, and surprise them.

💡 Economy Tips from Pros

  • Communicate: Make team decisions together — no rogue AK buys on eco rounds.
  • Utility > Rifle: A good flash can win a round more than a lone Galil.
  • Track Enemy Money: If they survived with 1 or 2 players — a reset is near.
  • Save Guns: If you can’t win the round, don’t force a 1v4 — save that AWP.

🧮 Mini Table: Force or Eco?

Team Money Avg Action Why
$2000 – $2500 Eco No armor or rifles possible
$2700 – $3200 Force Strong pistol buy, potential to upset
$4000+ Full Buy Rifles, armor, full nades

Conclusion 🔚

Managing the CS2 economy is a team skill. Don’t just spam buy — plan, communicate, and think long-term. Force-buying is spicy, but eco rounds win tournaments too (just ask NaVi 2021 🏆).

Written by Blan Card for macsilo.com — CS2 strategies, fun, and serious math.
Updated: June 2025

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